The second article, written by Dave Hickey, centers around rules and how they impact society. He starts by focusing on a basketball games he watched where one player made a spectacular shot. He described that if it weren't for the rules as well as the actions of the other player involved, that it would have never happened. He goes on to relate this finding to art and how rule can transform the way artists think and perform, almost as a governing body. He comes full circle when he describes how dripping paint became a rule in art and how it transitioned from a rule to a means of governing. His discussion about how art has progressed backward compared to basketball struck a chord with me in terms of being able to express yourself freely without concern for criticism. If art was more like basketball and less disciplinary, it may be much different than it is today.
The third and final article, written by Lawrence Weschler, talks about modern digital animations and the steps that are being taken in order to make digital character more lifelike. Weschler mentions several different animation companies and the steps they are taking toward more life-like characters. Digital modelers around the industry are basically competing to achieve the first mirror image of human beings. After reading this article, I gained a better appreciation for those stepping into this career field and the challenges that come along with trying to create a human-like character out of lights and special affects. I was also intrigued by the processes they use and hope to look into the digital animation industry more in the future.
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